new injury system

I’ve followed up last year’s improvements to the wild play charts by creating a new injury system which will go into effect this year.  I’m posting a brief explanation of the changes here, along with the text for the new injury chart.  Let me know if there’s anything that should be clarified in the new rules.

Instead of a single injury rating, players will now receive a durability rating (from 1 to 9) and the card will also list the number of days the player spent on the DL during the previous MLB season.  The durability rating is based on games played for position players and (relief appearances * 2 + games started * 4) for pitchers.  The cutoffs are 160gp/9, 148gp/8, 128gp/7, 110gp/6, 90gp/5, 70gp/4, 50gp/3, 30gp/2, and 1 for less than 30gp.

The lower the durability rating the higher the probability a player will be injured for longer stretches based on their actual DL time.  This is a significant improvement over the the old PtP system, which lumped the players into a small number of coarse ratings with the worst still having a good chance of avoiding an extended injury.  This system is more granular and should do a better job of distributing injury days to players who were out the longest.  Additionally, this system implements a “day-to-day” injury status which introduces a more realistic element of uncertainty as to when players can return.

Proposed wording for the new charts listed below:


Durability
Rating  Roll 1  Roll 2  50% DL  100% DL
9       00-99   -       -       -
8       00-69   70-79   80-89   90-99
7       00-49   50-59   60-79   80-99
6       00-29   30-39   40-69   70-99
5       00-09   10-29   30-59   60-99
4       -       00-19   20-49   50-99
3       -       00-19   20-39   40-99
2       -       00-19   20-29   30-99
1       -       00-19   -       20-99

Roll 1:    Roll 1 die…  if the result is less than the player’s durability rating he is OK.  If the result is greater than or equal to his durability rating the player must be removed from the game and is out (result – durability) additional days. After sitting out the required days the player is considered day-to-day (see DTD).

Roll 2:    Roll 2 dice, add the results and resolve the same as “Roll 1”.

50% DL: If the player has zero DL Days, roll 1 die and resolve the same as “Roll 1”.  If the player has DL Days he must be removed from the game and is out (50% DL Days, rounded up) additional days. After sitting out the required days the player is considered day-to-day (see DTD).

100% DL:    Player must be removed from the game.  If the player has zero DL Days, roll 1 die as in “Roll 1” to determine if he misses any additional games.  If the player has DL Days he is out (total DL Days) additional days. After sitting out the required days the player is considered day-to-day (see DTD).

DTD:    When a player is day-to-day (DTD), before playing in a game he must roll 1 die…  if the result is less than or equal to his durability rating then he is OK to play and no longer considered day-to-day.  Otherwise, the player is unable to play in the game and must roll again prior to his next game.  For each additional day a player has had to sit out while day-to-day subtract 1 from the result on subsequent DTD rolls.

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