the IBL needs you!

If you enjoy playing our game please consider getting involved with the IBL. It appears that we will have multiple opportunities for team ownership and/or co-ownership opening up. Additionally, we always have room for new associate members. Without a healthy Internet Baseball League there will be no IBL cards, so the best way you can give back to this project is get involved!

If you’re interested in finding out more about the IBL just use the contact form to get in touch with me.

7 comments to the IBL needs you!

  • Larry Merithew

    I have tried numerous times to get in touch with the IBL over the past year or 2. Your contact form does not display the Captcha codein either IE or Firefox, and hotmail does not play nicely with any attempts to contact you at the listed commissioner e-mail address. Any suggestions?

    • Hmm… I’m a Mac user and I’ve never seen a problem with Captcha on the contact form but I’ll admit to never checking on Windows. I just fired up IE on a Windows VM and sure enough it’s a broken image, weird. I’ll see if I can fix it.

      • OK, I believe I found and fixed the problem… for some reason my form plugin was using https and the ibl.org certificate is self-signed. My browsers trust the ibl.org certificate so it always worked for me.

  • Rob Hutchings

    Hi Sean,

    I very much like your game, but I dislike the 50-50 engine that most baseball sims use. Have you ever thought about using “crossover controls”, whereby some method would be used to support a pitcher who yielded 0 HR in a season or a batter who drew very few walks?

    For example, a HR from a batter’s card could be negated or reduced to a single or a double based on the pitcher’s home-runs-allowed stats.

    You might want to have a look at the design of an old and somewhat obscure sim called Ball Park Baseball. It was developed by a college professor and uses “controls” to account for outliers.

    Thanks for a great game.

    Rob

    • Rob, yes what you’re talking about is what I refer to as “negative events” on the cards. Whenever a player has an event that occurs at less than 50% of the average rate then we end up needing negative values on his card. I have an algorithm for handling these whereby we subtract out other positive events on the player card using linear weighted substitution. I think this works well enough for most circumstances. It does however mean that pitchers who were excellent at suppressing HRs will be unable to reproduce this in the game, and this is one area where I think it would be worthwhile to introduce what you term “crossover controls”. I have a general idea of how this could be accomplished by changing HR on the batter card to deep flies (DF) and using a different chart for batter DFs such that Ex power @ average fence distance would have very high probability of conversion. The crossover control then would be pitchers who would receive a SPECIAL rating which would reduce the batter power rating.

      • Rob Hutchings

        Hi Sean…

        Thanks for that answer. I had EXACTLY the same idea for using a “DF” result that might be a HR or NOT. I’m curious, what kind of mathematical background would help someone understand this kind of stuff (obviously a course(s) in statistics would be required) ? Does calculus/trig/geometry help at all? Why do I ask? I’m considering creating a game of my own. LOL, yeah, I know, it’s a niche market for sure, but I love baseball and I love stats…

        • Rob, I don’t think you need experience with advanced mathematics like calculus, just good familiarity with probability and statistics. Most of the math involved is not complex.

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